This will create a text file in your home directory (on linux), then copy and paste the result into your model.xml file in the appropriate place. Select the item that you want to move, tab into edit mode, then select two vertices that run along a line of the axis that you want it to rotate on. I see nothing in the file that would say to do this. ac file, ac3d seems to load only the first one (the horizontal stab) then stops. Here's a description of what the "FGFS Animation" script does for Blender:Īlso if you are using blender, there is a fantastic export script (fgfs animation) that will spit out the and elements. Anyways, even though I can see all 12-odd parts in the. Word of caution.do note that Y and Z coordinates and swapped in FGįor the script or plugin the x,y,z coordinates are the important part the rest is up to the aircraft developer in FlightGear. X, Y, Z axes are exact the same in both FG and Blender in the coordinate system. Show aircraft with known status only (filter on completeness/accuracy) Cockpit. Side of the first one, horizontal or vertical.Ģ. See our wiki for instructions on how to install these aircraft. The other three are the coordinates of a vertex in the opposite The first three x,y,z coordinates are correspondent to a vertex in an Linux 5.2.Hey what a great idea!! I use FlightGear too!Ĭan someone write a script or make a plugin? Here's a little more data for what we need. It looked fine in Blender, looked fine with osgviewer, but in flightgear the individual pieces (BG, face & needle) were all misaligned.Ĭode: Select all FlightGear version: 2019.2.0 I imported an RMI instrument using the scripts, made some changes, and exported as a. This is the first time I've done anything with Blender, so it wouldn't surprise me if its a pebcac. xDraconian Posts: 367 Joined: Sun 5:53 am Version: Git OS: Linux Mint it may be beneficial for us to start a Blender 2.80 thread instead of continuing on this Blender 2.6 thread. I'll take a look at this package at some point to see if there is value in folding some of it into a common AC3D/Blender package. Based on some of the comments in this thread it would appear that the author has already implemented some of my desired TODO features. i've heard of it, but haven't used it, since it seems to be dead. I believe Nicolai is planning to begin the Export migration over the next few weeks.įGBlenderTools is working well in Blender 2.80, but I still have more testing to perform before making it available. Import is mostly implemented (hopeful to complete it this weekend). I'm currently collaborating with Nicolai to migrate his AC3D scripts to Blender 2.80. Once the merge is complete I will be seeking the help of others willing to help do some additional testing. I believe the AC3D Import for Blender 2.80 is pretty stable at this point. I've abandoned my custom AC3D script in favor of Nicolai's version. xDraconian wrote in Sat 10:54 pm: Import is mostly implemented (hopeful to complete it this weekend). It also produced shapefiles based on an imported BTG. i just don't recall who did it or what it is called.įGBlenderTools currently supports importing of BTG files and Aircraft files. i don't believe i've misunderstood that but it is possible. Wkitty42 wrote in Thu 10:43 pm:but someone does have something for doing something with scenery in blender.
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